soldiers still don't keep their flame-thrower from spraying hot, firey death upon their allies, (computer-controlled)vehicles get stuck and you will, more often than not, find bazooka-men firing into a wall that you stand behind, often until the point where they blow themselves up. The AI is improved a bit, though it could still use a hand.
I found this to be quite peculiar, for this sort of game, but I can't deny that their physical appearance is amusing and completely in line with the visual style and overall tone of the games. Most of your enemies are the same, though zombies(!) are now added. if somewhat less so, since it now takes more fire to burn your average soldier than before. The soldiers still feel and act like plastic. the first game was so dark that it was almost hard on the eyes, while this time around, it's very naturalistic, which is definitely fitting. The graphics are improved a little, and everything is made lighter. The objectives are diverse and entertaining to achieve, if a few of them are of odd difficulty(it goes back and forth between being easy and hard, some times). The strategic map(which the game now actually suggests that you consult) is much more detailed(in the first, it seemed like a crude drawing, which, while it fit with the style, was dull to look at), and now offers several hints, as well as making your goal a tad clearer than it was in the first. In the first, you were often shot at before you could see the other soldiers that happens seldom, if ever, here. Many things of the first are tweaked The game screen feels bigger, to allow for more action in view. The level design is quite good, and much more detailed and pleasing to the eye than the far-too-simple nature of the levels of the first game. The sound is much better, and the voice acting is still good(and now features a bigger range of emotion). Having finished the game minutes before writing this, I can also say that it most certainly has a more satisfying ending.
It picks up right where the first left off, and takes you through both the Army Men world and our world. The plot is fair, and there's certainly more of it than in the first(not that that's saying much). it's an action game with tactical elements. Yet again, what we have here is not strategy. There are still challenges, but the game now hints strongly towards the solution they want you to find(instead of, you know, perhaps making the game more open, to let the player decide how he'll go about completing the set objectives).
Like so many other series where the first game was difficult to the point that the average gamer complained, this sequel was made considerably easier(and less strategic, as well). and in some ways, this feels rushed, as well. However, it did come out relatively soon after the first. After the first Army Men, which felt somewhat rushed, this came out, with new features and changes compensating for many of the shortcomings of the first.