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System shock 2 modify
System shock 2 modify






system shock 2 modify

Character creation is retooled with unique benefits for each class. Less attractive O/S upgrades come with additional benefits. Low-tier psionic disciplines are less potent at low PSI, while the highest tier is more affordable.

system shock 2 modify system shock 2 modify

The value of the Hacking skill is less front-loaded, Maintenance tools are less effective on weapons with high skill requirements, French-Epstein devices no longer obviate investment into Modify, and not all organs can be researched at skill level 1. Standard weapons retain their potency and versatility from SS2Tool/SCP, but require modification to reach their potential and must be managed more carefully to conserve ammo and weapon condition.

system shock 2 modify

The Energy skill retains its natural synergy with Maintenance, while Heavy is more closely tied to Repair and Exotic to Research. Highlights include new repairable items (batteries, prisms, security crates, even a QBR and a Power Station), a rearranged Heavy skill weapon progression with the Stasis Field Generator as the starter weapon, adjusted tech skill requirements and weapon statistics, reduced unlock costs for the highest tiers of all stats and skills as well as for the situational Tier 5 psionic disciplines, and a handful of tweaks to resource distribution in the maps to support the reworked skills and allow for more diverse equipment choices. SS2-RSD aims to rebalance the game's RPG systems and provide more meaningful differentiation in character development. System Shock 2 - Rebalanced Skills and Disciplines v1.07 Try the new v1.08 beta release featuring overhauled weapon/armor modification system here








System shock 2 modify